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Japanese Digital Games in Germany: A Case Study of Gameplay Across Cultural Borders

KEIO SFC JOURNAL, vol. 19, no. 2, Mar. 2020, Keio SFC Academic Society, Fujisawa, Kanagawa, Japan, 16 pages, ISSN: 13472828.

Stefan Brückner and Shuichi Kurabayashi and Ikumi Waragai
March 1, 2020

Abstract

Despite the increasing globalization of the digital games market, differences in the way games are selected, experienced and evaluated exist across cultural borders, appearing most salient between East Asian and Western countries. This paper reports the results of a case study, aimed at examining how localized Japanese games are received by German players. Using think-aloud protocol, we gathered and analyzed more than 25 hours of commented gameplay footage, by two German participants across four games. We identify and discuss game elements, that affected the participants’ player experience.

Info

ISSN: 13472828

Citation: .bib format

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