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Analyzing Random Reward Mechanics and Social Perception

In Proceedings of the 2019 International Conference of the Digital Games Research Association (DiGRA '19), DiGRA, Kyoto, Japan.

Stefan Brückner, Shuichi Kurabayashi, and Ikumi Waragai
August 8, 2019

Abstract

This paper presents an ongoing research project, aiming to contribute towards recent efforts to establish a taxonomy of random reward mechanisms in digital games as a basis for further debate. Random reward mechanisms are employed by game developers as a means of monetization and to retain players by introducing chance-based rewards. In the form of so called "loot boxes," they have become an object of public debate for their supposed structural likeness to gambling and proven highly controversial among players. Our goal is to establish an empirically grounded taxonomy of monetized random reward mechanisms, by comparing how they are implemented in different games on different platforms. In our analysis, we consider the often complex tension between favored design choices of game developers and player preferences.

Info

URL: DiGRA 2019

Citation: .bib format

URL: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2019_paper_169.pdf

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