Publications
September 29, 2023
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA
Entertainment Computing, Elsevier, 2023, ISSN 1875-9521.

September 1, 2023
[Japanese] End-to-End仮想化と生成AIの統合がもたらすゲーム開発の未来
人工知能, 2023年38巻5号, 人工知能学会

June 14, 2023
Learned pseudo-random number generator: WGAN-GP for generating statistically robust random numbers
PLOS ONE 18(6): e0287025.

May 31, 2022
Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games
International Journal of Semantic Computing, World Scientific, Volume 16, Issue 2, 2022, pp. 189-212

November 29, 2021
Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling
In Proceedings of the 23rd IEEE International Symposium on Multimedia (ISM 2021)

May 27, 2021
Poisson-Disk Sampling: Theory and Applications
In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–8.

April 1, 2021
Cross-Cultural Game Studies
In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–6.

January 20, 2021
High-Performance Many-Light Rendering
In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–6.

January 16, 2021
PBL-Based Industry-Academia Game Development Education
In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–9.

August 24, 2020
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping
In Proceedings of the 2020 IEEE Conference on Games (CoG), IEEE, Online, 596-599.

August 24, 2020
Investigating the Elusive Role of Level Design
In Proceedings of the 2020 IEEE Conference on Games (CoG), IEEE, Online, 584-587.

August 24, 2020
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance
In Proceedings of the 2020 IEEE Conference on Games (CoG), IEEE, Online, 328-335.

March 1, 2020
Japanese Digital Games in Germany: A Case Study of Gameplay Across Cultural Borders
KEIO SFC JOURNAL, vol. 19, no. 2, Mar. 2020, Keio SFC Academic Society, Fujisawa, Kanagawa, Japan, 16 pages, ISSN: 13472828.

October 22, 2019
Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting
In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '19 Extended Abstracts), ACM, Barcelona, Spain, 467–474.

August 8, 2019
Analyzing Random Reward Mechanics and Social Perception
In Proceedings of the 2019 International Conference of the Digital Games Research Association (DiGRA '19), DiGRA, Kyoto, Japan.

December 3, 2018
Growth control of leaf lettuce with exposure to underwater ultrasound and dissolved oxygen supersaturation
Ultrasonics Sonochemistry, vol. 51, Mar. 2019, Elsevier B.V., Radarweg 29, 1043 NX Amsterdam, Netherlands, 292–297, ISSN: 1350–4177.

November 12, 2018
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan
Transactions of the Digital GamesResearch Association, vol. 4, Jun. 2019, Carnegie Mellon University: ETC Press, Pittsburgh, PA,USA, 209–243, ISSN: 2328-9422.

July 25, 2018
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan
In Proceedings of the 2018 International Conference of the Digital Games Research Association (DiGRA '18), DiGRA, Turin, Italy.

July 2, 2018
Lambda Containers: A Comprehensive Anti-Tamper Framework for Games by Simulating Client Behavior in a Cloud
In Proceedings of the 2018 IEEE 11th International Conference on Cloud Computing (CLOUD), IEEE, San Francisco, CA, USA, 598–605.

March 21, 2018
AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
In Game Developers Conference 2018 (GDC), Informa PLC, San Francisco, CA,USA.

February 21, 2018
The Handling of Personal Information in Mobile Games
In Proceedings of the 14th Conference on Advances in Computer Entertainment Technology (ACE 2017), Springer, Cham, London, UK, 415–429.

December 3, 2017
Construction and evaluation of an integrated formal/informal learning environment for foreign language learning across real and virtual spaces
In CALL in a climate ofchange: adapting to turbulent global conditions - short papers from EUROCALL 2017, Research-publishing.net, 322–327.

October 1, 2017
A Large-Scale Visual Check-In System for TV Content-Aware Web with Client-Side Video Analysis Offloading
In Proceedings of the 18th International Conference on Web Information Systems Engineering (WISE 2017), Lecture Notes in Computer Science, vol. 10570, Springer, Cham, Moscow, Russia, 159–174.

December 11, 2016
Sensing-by-Overlaying: A Practical Implementation of a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-Time Camera
In Proceedings of the 2016 IEEE International Symposium on Multimedia (ISM), IEEE, San Jose, CA, USA, 636–639.

August 15, 2016
Create a 20 Times Faster Database Engine Optimized to MMOGs
In Game Developers Conference Europe 2016 (GDC Europe), Informa PLC, Cologne, Germany.

March 19, 2016
Monochrome Glove: a Robust Real-Time Hand Gesture Recognition Method by Using a Fabric Glove with Design of Structured Markers
In Proceedings of the 2016 IEEE Virtual Reality (VR), IEEE, Greenville, SC, USA, 187–188.
