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Server, game system and processing method

Abstract

PROBLEM TO BE SOLVED: To provide a data synchronization method of a game system for managing the state of an object in a game space on a plurality of servers. SOLUTION: This is one server 10 of a game system having a plurality of servers 10 that are in charge of each area in a game space and manage a plurality of object information that can be moved between the areas, and is an object that stores the object information. The information storage unit 11, the first update unit 12 that updates the object information of the object existing in the area in charge, and the update content of the object information by the first update unit 12 and the in-game time at the time of update are shown. Among the stored object information based on the update information received from the first transmission unit 13 that transmits the update information indicating the time information to the target server and the other server 10, the object that exists outside the area in charge. It has a second update unit 15 that updates the object information of the above and realizes the update of the object information in chronological order based on the time information. [Selection diagram] Fig. 4

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