[Paper-Publication] Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games

The 3D model: © Unity Technologies Japan/UCL
We are honored to announce that our new paper, "Dynamic Motion Matching: Design and Implementation of a Context-Aware Animation System for Games," has been accepted at the International Journal of Semantic, IJSC. This paper presents the design and implementation of a context-aware character animation system, synthesizing realistic animations suitable for complex game scenes from a large-scale motion database.
For more details, click here.