PBL-Based Industry-Academia Game Development Education
In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–9.
Definitions
PBL (Project Based Learning)-based Industry-Academia Game Development Education is a pedagogical method for teaching essential theories, technical, and interpersonal skills of game development, by uniting the learner, game industry staff, and faculty from academia. The learners set a project, aiming to create an artifact to solve real-life problems, while the instructors in academia and industry both support the learners' progress. Throughout PBL, two institutes exchange knowledge, through lecturers, by providing the required tools and venue for game development, giving feedback, as well as by evaluating the completed projects to foster the future game developers.
Info
URL: Encyclopedia of Computer Graphics and Games
DOI: 10.1007/978-3-319-08234-9_399-1
Citation: .bib format