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PBL-Based Industry-Academia Game Development Education

In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.), Springer International Publishing, Cham, pp. 1–9.

Yukiko Sato
January 16, 2021

Definitions

PBL (Project Based Learning)-based Industry-Academia Game Development Education is a pedagogical method for teaching essential theories, technical, and interpersonal skills of game development, by uniting the learner, game industry staff, and faculty from academia. The learners set a project, aiming to create an artifact to solve real-life problems, while the instructors in academia and industry both support the learners' progress. Throughout PBL, two institutes exchange knowledge, through lecturers, by providing the required tools and venue for game development, giving feedback, as well as by evaluating the completed projects to foster the future game developers.

Info

URL: Encyclopedia of Computer Graphics and Games

DOI: 10.1007/978-3-319-08234-9_399-1

Citation: .bib format

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