Game system, edge side server, cloud side server, game terminal and game control method
Abstract
PROBLEM TO BE SOLVED: To simultaneously achieve a much higher level of scalability (multi-connection) and response performance (reduced delay) of a game service than before. When an edge side server 20 receives a request transmitted by a player terminal 30, it transmits a first response to the request to the player terminal 30 and aggregates the results of processing based on the request at regular intervals. The aggregation result is transmitted to the cloud side server 10. Then, the edge side server 20 receives the result of the processing based on the aggregation result executed by the cloud side server 10, and transmits it to the player terminal 30 as a second response. The player terminal 30 receives the first response and the second response from the edge side server 20 in this order by asynchronous I / O for one request. [Selection diagram] Fig. 1
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