Server, processing system, processing method and program
Abstract
PROBLEM TO BE SOLVED: To provide a program capable of reducing the problem of communication delay while suppressing the influence on the game property. SOLUTION: A storage unit 11 that stores the state value of each of a plurality of operation target objects, and an estimation model that generates an estimation result of the subsequent timing from information for each timing indicating the content of the input accepted by each of the plurality of player terminals are provided. , An estimation unit 13 that generates an estimation result of the second timing based on the timing-by-timing information of the first timing, an input content accepted at the second timing, and an input of the second timing indicated by the estimation result. The determination unit 14 that determines whether the estimated content matches, and if the determination result does not match, the correction information transmission unit 15 that transmits the correction information indicating the content of the received input to the external device, and the other player terminals transmit the correction information. The correction information acquisition unit 16 that acquires the corrected information, the correction unit 17 that corrects the estimation result based on the correction information, and the updating unit 18 that updates the state value of the operation target object based on the estimation result. [Selection diagram] Fig. 11
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