Game system for performing route search of the non-player character based on the player moving history of
Provided is a function for automatically weighting and determining a movement path of an NPC so that a player recognizes the NPC as if it was operated by a human. A system comprising a server and one or more electronic devices connected to the server via a network, wherein a character operated by a player is placed in a common game field and the game proceeds, and the NPC moves The movement start history and the movement target position are determined, and the history of the global movement path represented by the order of the log block positions from the movement start position to the movement target position of the player character operated by one or more players Based on the information, the global movement path that is most frequently selected by the player is determined, and the small log in the next log block on the determined global movement path is determined from the determined movement start position or small destination position. A route to the destination position or the determined movement target position is determined, and the NPC is moved according to the determined route.
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