Recommendation of a Good Timing for Recording a Play-Video By Estimating Demand of a Current Scene
This invention provides a method of recommending a timing for a player to capture a play-video in a scene or in a situation for which it is estimated that there is high demand from other players. The technical novelty of this invention consists in that the level of demand that will occur when a play-video is posted is calculated in real time in accordance with the kind of event achieved by a player in a game and in that only scenes having a high demand are recommended in a pin-point fashion so that those scenes can be recorded as play-videos. Accordingly, this invention makes it possible to strongly motivate players to create play-videos in scenes or situations having a high potential demand and to prevent a situation where players tend to create play-videos mostly for specific scenes. This serves to share play-videos such that the demand for play-videos in a game service will be satisfied quickly. In existing technologies, play-videos are recorded during predetermined time units in a game, or recording is started when a record button is pressed. Thus, it is not possible to recommend "scenes to be captured now" in accordance with the potential demand for play-videos.
Full Text: Google Patents