A Responsive Position-Independent Gaming User Interface for Touch-screens with a Context-Aware Scheduler for Player Character Actions
This invention provides a method for drastically enhancing the responsiveness of a position-independent user interface, which can be operated by touching arbitrary positions on a touchscreen, allowing its application to a large variety of genres. The technical novelty of this invention consists in that probabilistic calculations for estimating a user's intent are continuously executed for a sequence of input events obtained via a touchscreen and in that the display of a character motion and the execution of an action (hit-testing for an attack, consumption of an item, etc.) are scheduled in real time in accordance with changes in probabilities. With the scheduling method according to this invention, while rendering a character motion immediately even in the middle of a command input, ambiguity about the command is resolved very quickly as the command is entered. Thus, advantages are afforded in that high responsiveness is realized and accurate identification of a large variety of commands becomes possible.
Full Text: Google Patents